Mechanical engineering position at fast-paced robotics startup in Farum 


Apply for the role as a mechanical engineer at Shape Robotics for a chance to shape the future of modular robots. You will be working with a diverse group of engineers who are driven to push the boundaries of what it means to teach using robotics. Advance your experience working in concept design, design for manufacturing, rapid prototyping and maintenance of designs. 



– Product development

– Design for rapid prototyping/3D printing

– Updating product line

– Updating of blueprints

– Design For Manufacturing (DFM), including documentation

– Cost optimisation of current portfolio

– Working with many stakeholders and manufacturing partners

– Certification protocols (CE, ISO) 



– Skilled with Computer Aided Design tools, preferably SolidWorks

– Applied materials science (know-how)

– Proven experience in utilising CAD simulation and evaluation analysis

– Ideally, experience with designing tools for molding

– Newly graduate or a few years of industry experience 


We offer a salary corresponding to the qualifications of the right candidate.

We look for someone to fill in the position as soon as possible.

We look forward to receiving your short application in Danish or English with accompanying CV to Moises Pacheco, CTO, at

Interviews will be held in English. 


About us: We build Fable, unique robots for teaching 21st century skills. See our presentation video

Fable Robot

We understand, initiating STEM in your classroom can sound daunting if you haven’t already started and don’t know where to begin.

Before exploring how we can implement STEM, let’s recap what STEM means;

STEM stands for science, technology, engineering and math. We all teach Science and Math, but STEM adds Technology and Engineering into the equation in order to teach “21st-century skills” or tools students need to have if they wish to succeed in the workplace of the “future”.

The idea is that in order to be prepared for jobs and compete with students from different parts of the world, students need to be able to solve problems, find and use evidence, collaborate on projects and think critically. These skills and the thinking that goes with it are taught in STEM subjects.

So, now we know what STEM actually is. Where do I begin?

If you have already ordered your Fable classroom kit, you can easily begin here with a FREE FABLE lesson plan.

Some ideas on implementing STEM in the classroom:

  1. Implement STEM into the core curriculum – It is possible to integrate STEM into the current curriculum by using devices such as robotic kits. For example: Math – let the children come up with an item to sell and have them make it. Use fake money and give them an hour to sell it. Let them experience buying, selling, bartering and trading. This combines math and social skills. 
  2. Dedicate time – In addition to STEM integration into the core curriculum, setting aside dedicated time outside of core subjects provides an ideal entry point for STEM experiences. When we are intentional about finding time to let kids make stuff, it leads to authentic engagement around STEM topics. This could be in lesson, between semesters/trimesters, after school time, summer school, community education or even at a parent-student event.
  3. If in doubt start small – Choose a lesson or topic you already do and just modify it a little bit to be more of a problem or question students need to solve.
  4. Visit schools already doing it well – We can provide you with a list of schools in your area who are already doing this well. Contact us to find out more.
  5. Try with tools such as Robotics – robotics is a great way for students to learn how to code, which engages students to developing their skills in critical thinking, creativity, collaboration and innovation.

Always remember, if it doesn’t go like you had planned, use that as a lesson too. STEM is all about trial and error. The students learn just as much, maybe even more during flops.

Shape Robotics would like to reward teachers using Fable in the classroom with a 100 euro Amazon gift voucher for lessons you have created, which are applicable to your peers. Simply submit your suggestion to us here in our contributor space!

Article by Rachel Colsaerts


STEM learning

What exactly is STEM and why has STEM been a hot topic in education lately?

Where did it come from and why are we teaching our kids under this banner?

According to a report by World Economic Forum: “At least 133 million new roles generated as a result of the new division of labour between humans, machines and algorithms may emerge globally by 2022. There will also be strong demand for technical skills like programming and app development, along with skills that computers can’t easily master such as creative thinking, problem-solving and negotiating.”

So what is STEM exactly?

STEM stands for: science, technology, engineering and math.

STEM curriculum blends these subjects in order to teach “21st-century skills” or tools students need to have if they wish to succeed in the workplace of the “future.”

Common elements of quality STEM learning include:

  • Design-Focus: using design tools and techniques to attack big problems or opportunity (challenge-based, problem-based learning).
  • Active Application: applying knowledge and skills to real-world situations and constructing or prototyping solutions to challenges (maker, project-based learning).
  • Integration: real world problems aren’t limited to a discipline—solutions almost always draw from many fields.

The idea is that in order to be prepared for jobs and compete with students from different parts of the world, students need to be able to solve problems, find and use evidence, collaborate on projects and think critically. These skills and the thinking that goes with it, are taught in STEM related subjects.

In saying this, STEM can still be hard to define. And not to confuse you, it’s such a popular term that it means a lot of different things to a lot of different people. The science (biology, chemistry, etc.) and math (algebra, calculus, etc.) parts of the abbreviation might be easy to figure out. The technology and engineering parts can often be less clear. Technology includes topics such as computer programming (coding), analytics and design. Engineering can include topics like robotics, electronics and civil engineering.

The key term, when talking about STEM, is integration. STEM curriculum intentionally melds these disciplines. It’s a blended approach that encourages hands-on experience and gives students the chance to gain and apply relevant, “real world” knowledge in the classroom.

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By Rachel Colsaerts

Current situation The UK’s economy is at risk due to the shortage in STEM skills – science, technology, engineering and mathematics – where there is a gap in professionals to take over existing vacant positions. According to a May, 2018 report, the shortfall in STEM graduates is costing the UK economy £1.5bn per year. 400 […]

How teaching robotics can tackle the lack of STEM skills in the UK - Part 2

Addressing the current STEM skills gap in the UK

Here at Shape Robotics we believe that learning STEM skills is much more than just attending class. It’s the integration and hands-on approach of several subject areas such as innovation, programming, robotics and real-world problem solving – building 21st century skills and STEM knowledge.

Robotics, just one of those areas has become an excellent example of how using technology in education (EdTech), can combine both mathematics and science subjects using a creative and innovative STEM approach.

The best part about teaching STEM skills is it has no age. From middle school to secondary school and all the way to university level, anyone with drive and curiosity can discover Fable and learn transferable programming skills they will later use to shape the world and fulfill real needs.

Why teach robotics?

  • Teaching robotics provides technical and interpersonal skills students need to meet current workforce demands, drive economic growth and solve what could be the world’s next big problems. These skills are helping nurture every child’s potential to be a leader, an innovator and an inspiration while becoming the critical thinkers and creative problem solvers of tomorrow.
  • Students who participate in robotics generally have a good attitude towards science overall. The hard skills students acquire while learning robotics are connected to programming, coding, science research, engineering and technology.
  • Robotics teaches soft skills like teamwork, collaboration, communication and leadership. All of these are beneficial when integrating in the workplace and help to establish interpersonal relationships.

Robotics inspires a lifetime love of learning, creativity and logical reasoning that are critical to success in an ever-changing workforce. Educational institutions are key players in introducing robotics to students in an engaging way and teaching skills that will be necessary in many of the jobs that today’s students will occupy.

The Fable learning system has been developed to encourage and assist both teachers and students every step of the way. Shape Robotics offers lesson plans and teaching materials that aligns with various national curriculum. This means that the process of integrating robotics into classrooms can be made easy for any school or teacher around the world.

By Diana Aldea

Disclaimer: This article was written by Shape Robotics for FE NEWS. You can also access the full article here:

On 11th of May we had the pleasure to attend RobotFestival in the beautiful “Universe Science” Park in Denmark. We had a wonderful time there and met a lot of smart and creative kids and their families. Why do we say that? Because we also ran a contest for the kids with two robotics games where the best participant won a Fable Robot. So, we tested out their STEM skills and passion for robotics. We were happy to discover that no matter the age all children did a great job at working with Fable for the first time.

Let’s learn more about the competition we organised there. We held two contests, each of them with a maximum score of 20 points. 

Challenge 1: Blow up the balloons using Fable Spin. 

For this contest the participants had to build a robot that could blow up balloons using a needle. 

There were 4 balloons placed randomly on the field. One balloon with helium fastened with a 1 meter cord mounted on a ball stand in the centre of the field. The robot had to start in the corner of the field. Of course that the robot wasn’t allowed to leave the field during the try and it was only allowed to be remote controlled. Each participant had a try limited to 3 minutes, but they could try as many times they wanted.

Challenge 2: Move the balls with Fable Spin

For the second contest, the participants had to build a robot that would move table tennis balls from one half of the field to the other. For this, five red ball stands were placed randomly on one end of the field with table tennis balls on top and five blue ball stands were placed randomly on the other end of the field. 

The rules: the robot had to be remote controlled, it couldn’t leave the field during the try, and finally the challenge started in the right corner of the red field. Each participant could try out the challenge as many times as they liked, 3 minutes per try.


We would like to thank all participants for their courage, skills and dedication. We congratulate our winner, a young determined kid that was able to win the Fable Robot with maximum points! 

Stay tuned for the next events where you can meet Fable and our team. We’re preparing many interesting surprises!


By Diana Aldea

We introduceren onze snelst bewegende Fable – Fable Spin!


Maak kennis met de nieuwste toevoeging aan onze familie – Fable Spin. We hebben hier achter de schermen hard gewerkt op het hoofdkantoor van Shape Robotics om u een zeer opwindende en volledig NIEUWE Fabel-module te bieden. Met Fable Spin kun je je Fable-robot transformeren om op wielen te rijden. Nu kunt u meer dan ooit nog meer doen met uw Fable-robot. Het vereist eenvoudigweg klikken op de modulaire wielen en de mogelijkheden zijn eindeloos. Fable Spin zit boordevol nieuwe functies en is meteen leuk uit de doos.

Volg ons op Facebook en LinkedIn om als eerste Fable Spin in actie te zien – binnenkort!

  • De belangrijkste kenmerken van Fable Spin:
  • De Fable Spin-module heeft vier connectoren waarvan er twee kunnen roteren
  • De module heeft een onbeperkte 360 ​​graden rotatie met een snelheid tot 80 RPM
  • Bevat een sensorarray met 3 sensoren die elk kleur (RGB), omgevingslicht en afstandsmetingen kunnen meten
  • De connectoren hebben relatieve feedback van de encoder met een resolutie van 0,12 graden
  • Er is infraroodcommunicatie tussen robots met een bereik van maximaal 2 meter


Met deze Fable Spin-functies kun je obstakels ontwijken, zoek- en reddingsmissies uitvoeren, Fable gebruiken als een surveillancerobot en zelfs lijnen volgen. Fable kan de nieuwe ster worden in je voetbalteam of de eerste sumoworstelenmatch van je school organiseren. De mogelijkheden zijn eindeloos – u beslist!

Fable Spin wordt geleverd in meerdere sets en met verschillende opties voor elke set.

Fabel spelen!

Fabel spelen! is een module van Fable Spin maar speciaal geformuleerd om te spelen! The Fable Play! oplossing bestaat uit twee Fable spin-modules die de mogelijkheid hebben om met elkaar te communiceren voor een uiterst leuke, uitdagende en leerzame ervaring. Het enige wat u hoeft te doen, is de modulaire wielen op beide robots op hun plaats klikken en de mogelijkheden zijn eindeloos. Met Fable Play heb je alles wat je nodig hebt om het spel op gang te krijgen. De modules zijn zo ingesteld dat ze kunnen reageren en reageren op de actie van de ander. Je kunt voetbal, tag of evenement simuleren om een ​​beroemdheid te ontmoeten.


Fabel Go!

The Fable Go! oplossing biedt alle basisprincipes voor een uitgebreide start. Je ontvangt een complete Fable Spin-moduleset met alle functies, waaronder sensoren, verlichting, leuke accessoires en meer. Fabel Go! is klaargemaakt plezier direct uit de doos.

Fable Spin-klassenset!

Deze oplossing is een complete lesoplossing om het hele klaslokaal een fabel te laten draaien. De oplossing bevat tien Fable Spin-modules, genoeg om ervoor te zorgen dat alle studenten een voorsprong hebben.

Zodra Fable-spin is aangekomen, zullen er ook nieuwe Markerspace- en Makerspace + -sets zijn. Deze zullen bestaan ​​uit alles wat je nodig hebt voor Fable (gezamenlijke modules) plus de nieuwe Spin-modules en ze zullen worden gevuld met een heleboel accessoires voor zowel de spin als de normale fabel. Dit betekent meer Fabel, meer plezier, meer opleiding en je kunt alle beste Fable-aanbiedingen in één set verkennen.

Fable Spin wordt officieel gelanceerd op Bett in Londen op 23 januari 2019. Je kunt nu vooraf bestellen en besparen! De bezorging in Denemarken en het Verenigd Koninkrijk zal medio februari 2019 zijn en de internationale verzending vanaf maart 2019.

Wil je een van de eersten zijn die Fable Spin in je klas heeft? Klik hier om te reserveren en op te slaan.

Vragen? Neem direct contact met ons op.