Creative software developer for robotics startup

Apply for the role as a software developer at Shape Robotics to help us shape the future of modular robots.

You will be developing the software applications for new robotics products while also taking part in a collaboration project between Shape Robotics and the Child Cancer Department at Rigshospitalet. Join our team of developers and engineers who are driven to push the boundaries of what it means to teach using robots.


  • Design and development of user interfaces
  • Development of software applications
  • Collaborating with stakeholders, incl. Rigshospitalet
  • Testing & co-design with users
  • Quality assurance of robotic products
  • Preparing production ready software releases


  • Talented software developer (primarily Javascript & Python)
  • Solid interaction design skills
  • Well-structured, independent thinking & project management
  • Motivated, creative and pay attention to details
  • Newly graduate or with several years of industry experience


We offer a salary corresponding to the qualifications of the right candidate. Workplace with be at our offices in Farum.

We look for someone to fill in the position as soon as possible.

We look forward to receiving your short application in Danish or English with accompanying CV to David Johan Christensen, CEO, at


About us: We build Fable, unique robots for teaching 21st century skills. See our presentation video

Mechanical engineering position at fast-paced robotics startup in Farum 


Apply for the role as a mechanical engineer at Shape Robotics for a chance to shape the future of modular robots. You will be working with a diverse group of engineers who are driven to push the boundaries of what it means to teach using robotics. Advance your experience working in concept design, design for manufacturing, rapid prototyping and maintenance of designs. 



– Product development

– Design for rapid prototyping/3D printing

– Updating product line

– Updating of blueprints

– Design For Manufacturing (DFM), including documentation

– Cost optimisation of current portfolio

– Working with many stakeholders and manufacturing partners

– Certification protocols (CE, ISO) 



– Skilled with Computer Aided Design tools, preferably SolidWorks

– Applied materials science (know-how)

– Proven experience in utilising CAD simulation and evaluation analysis

– Ideally, experience with designing tools for molding

– Newly graduate or a few years of industry experience 


We offer a salary corresponding to the qualifications of the right candidate.

We look for someone to fill in the position as soon as possible.

We look forward to receiving your short application in Danish or English with accompanying CV to Moises Pacheco, CTO, at

Interviews will be held in English. 


About us: We build Fable, unique robots for teaching 21st century skills. See our presentation video

Fable Robot

We understand, initiating STEM in your classroom can sound daunting if you haven’t already started and don’t know where to begin.

Before exploring how we can implement STEM, let’s recap what STEM means;

STEM stands for science, technology, engineering and math. We all teach Science and Math, but STEM adds Technology and Engineering into the equation in order to teach “21st-century skills” or tools students need to have if they wish to succeed in the workplace of the “future”.

The idea is that in order to be prepared for jobs and compete with students from different parts of the world, students need to be able to solve problems, find and use evidence, collaborate on projects and think critically. These skills and the thinking that goes with it are taught in STEM subjects.

So, now we know what STEM actually is. Where do I begin?

If you have already ordered your Fable classroom kit, you can easily begin here with a FREE FABLE lesson plan.

Some ideas on implementing STEM in the classroom:

  1. Implement STEM into the core curriculum – It is possible to integrate STEM into the current curriculum by using devices such as robotic kits. For example: Math – let the children come up with an item to sell and have them make it. Use fake money and give them an hour to sell it. Let them experience buying, selling, bartering and trading. This combines math and social skills. 
  2. Dedicate time – In addition to STEM integration into the core curriculum, setting aside dedicated time outside of core subjects provides an ideal entry point for STEM experiences. When we are intentional about finding time to let kids make stuff, it leads to authentic engagement around STEM topics. This could be in lesson, between semesters/trimesters, after school time, summer school, community education or even at a parent-student event.
  3. If in doubt start small – Choose a lesson or topic you already do and just modify it a little bit to be more of a problem or question students need to solve.
  4. Visit schools already doing it well – We can provide you with a list of schools in your area who are already doing this well. Contact us to find out more.
  5. Try with tools such as Robotics – robotics is a great way for students to learn how to code, which engages students to developing their skills in critical thinking, creativity, collaboration and innovation.

Always remember, if it doesn’t go like you had planned, use that as a lesson too. STEM is all about trial and error. The students learn just as much, maybe even more during flops.

Shape Robotics would like to reward teachers using Fable in the classroom with a 100 euro Amazon gift voucher for lessons you have created, which are applicable to your peers. Simply submit your suggestion to us here in our contributor space!

Article by Rachel Colsaerts


STEM learning

What exactly is STEM and why has STEM been a hot topic in education lately?

Where did it come from and why are we teaching our kids under this banner?

According to a report by World Economic Forum: “At least 133 million new roles generated as a result of the new division of labour between humans, machines and algorithms may emerge globally by 2022. There will also be strong demand for technical skills like programming and app development, along with skills that computers can’t easily master such as creative thinking, problem-solving and negotiating.”

So what is STEM exactly?

STEM stands for: science, technology, engineering and math.

STEM curriculum blends these subjects in order to teach “21st-century skills” or tools students need to have if they wish to succeed in the workplace of the “future.”

Common elements of quality STEM learning include:

  • Design-Focus: using design tools and techniques to attack big problems or opportunity (challenge-based, problem-based learning).
  • Active Application: applying knowledge and skills to real-world situations and constructing or prototyping solutions to challenges (maker, project-based learning).
  • Integration: real world problems aren’t limited to a discipline—solutions almost always draw from many fields.

The idea is that in order to be prepared for jobs and compete with students from different parts of the world, students need to be able to solve problems, find and use evidence, collaborate on projects and think critically. These skills and the thinking that goes with it, are taught in STEM related subjects.

In saying this, STEM can still be hard to define. And not to confuse you, it’s such a popular term that it means a lot of different things to a lot of different people. The science (biology, chemistry, etc.) and math (algebra, calculus, etc.) parts of the abbreviation might be easy to figure out. The technology and engineering parts can often be less clear. Technology includes topics such as computer programming (coding), analytics and design. Engineering can include topics like robotics, electronics and civil engineering.

The key term, when talking about STEM, is integration. STEM curriculum intentionally melds these disciplines. It’s a blended approach that encourages hands-on experience and gives students the chance to gain and apply relevant, “real world” knowledge in the classroom.

Don’t forget to subscribe to our newsletter for blog updates, free lesson plans and more.

By Rachel Colsaerts

Current situation The UK’s economy is at risk due to the shortage in STEM skills – science, technology, engineering and mathematics – where there is a gap in professionals to take over existing vacant positions. According to a May, 2018 report, the shortfall in STEM graduates is costing the UK economy £1.5bn per year. 400 […]

How teaching robotics can tackle the lack of STEM skills in the UK - Part 2

Addressing the current STEM skills gap in the UK

Here at Shape Robotics we believe that learning STEM skills is much more than just attending class. It’s the integration and hands-on approach of several subject areas such as innovation, programming, robotics and real-world problem solving – building 21st century skills and STEM knowledge.

Robotics, just one of those areas has become an excellent example of how using technology in education (EdTech), can combine both mathematics and science subjects using a creative and innovative STEM approach.

The best part about teaching STEM skills is it has no age. From middle school to secondary school and all the way to university level, anyone with drive and curiosity can discover Fable and learn transferable programming skills they will later use to shape the world and fulfill real needs.

Why teach robotics?

  • Teaching robotics provides technical and interpersonal skills students need to meet current workforce demands, drive economic growth and solve what could be the world’s next big problems. These skills are helping nurture every child’s potential to be a leader, an innovator and an inspiration while becoming the critical thinkers and creative problem solvers of tomorrow.
  • Students who participate in robotics generally have a good attitude towards science overall. The hard skills students acquire while learning robotics are connected to programming, coding, science research, engineering and technology.
  • Robotics teaches soft skills like teamwork, collaboration, communication and leadership. All of these are beneficial when integrating in the workplace and help to establish interpersonal relationships.

Robotics inspires a lifetime love of learning, creativity and logical reasoning that are critical to success in an ever-changing workforce. Educational institutions are key players in introducing robotics to students in an engaging way and teaching skills that will be necessary in many of the jobs that today’s students will occupy.

The Fable learning system has been developed to encourage and assist both teachers and students every step of the way. Shape Robotics offers lesson plans and teaching materials that aligns with various national curriculum. This means that the process of integrating robotics into classrooms can be made easy for any school or teacher around the world.

By Diana Aldea

Disclaimer: This article was written by Shape Robotics for FE NEWS. You can also access the full article here:

On 11th of May we had the pleasure to attend RobotFestival in the beautiful “Universe Science” Park in Denmark. We had a wonderful time there and met a lot of smart and creative kids and their families. Why do we say that? Because we also ran a contest for the kids with two robotics games where the best participant won a Fable Robot. So, we tested out their STEM skills and passion for robotics. We were happy to discover that no matter the age all children did a great job at working with Fable for the first time.

Let’s learn more about the competition we organised there. We held two contests, each of them with a maximum score of 20 points. 

Challenge 1: Blow up the balloons using Fable Spin. 

For this contest the participants had to build a robot that could blow up balloons using a needle. 

There were 4 balloons placed randomly on the field. One balloon with helium fastened with a 1 meter cord mounted on a ball stand in the centre of the field. The robot had to start in the corner of the field. Of course that the robot wasn’t allowed to leave the field during the try and it was only allowed to be remote controlled. Each participant had a try limited to 3 minutes, but they could try as many times they wanted.

Challenge 2: Move the balls with Fable Spin

For the second contest, the participants had to build a robot that would move table tennis balls from one half of the field to the other. For this, five red ball stands were placed randomly on one end of the field with table tennis balls on top and five blue ball stands were placed randomly on the other end of the field. 

The rules: the robot had to be remote controlled, it couldn’t leave the field during the try, and finally the challenge started in the right corner of the red field. Each participant could try out the challenge as many times as they liked, 3 minutes per try.


We would like to thank all participants for their courage, skills and dedication. We congratulate our winner, a young determined kid that was able to win the Fable Robot with maximum points! 

Stay tuned for the next events where you can meet Fable and our team. We’re preparing many interesting surprises!


By Diana Aldea

Nous vous présentons notre Fable – Fable Spin!


Faites connaissance avec le dernier-né de notre famille – Fable Spin. Nous avons travaillé dur dans les coulisses de Shape Robotics HQ pour vous proposer un module Fable très excitant et complètement NOUVEAU. Avec Fable Spin, vous pouvez transformer votre robot Fable pour qu’il se déplace sur des roues. Maintenant plus que jamais, vous pouvez faire encore plus avec votre robot Fable. Il suffit simplement de cliquer sur les roues modulaires en place et les possibilités sont infinies. Fable Spin est bourré de nouvelles fonctionnalités et procure un plaisir fou tout droit sorti de la boîte.

Suivez-nous sur Facebook et LinkedIn pour être le premier à voir Fable Spin en action – à venir!

Les principales caractéristiques de Fable Spin:

  • Le module Fable Spin a quatre connecteurs dont deux peuvent tourner
  • Le module a une rotation illimitée de 360 ​​degrés avec une vitesse allant jusqu’à 80 tr / min
  • Comprend un groupe de capteurs avec 3 capteurs pouvant mesurer chacun la couleur (RVB), la lumière ambiante et les mesures de distance
  • Les connecteurs ont une rétroaction relative du codeur avec une résolution de 0,12 degrés
  • Il existe une communication infrarouge entre les robots d’une portée maximale de 2 mètres.

Avec ces fonctionnalités de Fable Spin, vous pouvez éviter les obstacles, effectuer des missions de recherche et sauvetage, utiliser Fable en tant que robot de surveillance et même suivre des lignes. Fable pourrait devenir la nouvelle vedette de votre équipe de football ou organiser le premier match de sumo de votre école. Les possibilités sont infinies – vous décidez!

Fable Spin est disponible en plusieurs jeux et avec différentes options pour chaque jeu.

Fable Play!

Fable Play! est un module de Fable Spin mais formulé spécifiquement pour jouer! La fable joue! La solution se compose de deux modules de spin Fable capables d’interagir pour une expérience extrêmement amusante, stimulante et éducative. Tout ce que vous avez à faire est de cliquer sur les roues modulaires en place sur les deux robots et les possibilités sont infinies. Avec Fable Play, vous avez tout ce dont vous avez besoin pour commencer le jeu. Les modules sont configurés de manière à pouvoir réagir et réagir à l’action de l’autre. Vous pouvez jouer au football, au tag ou à un événement simulant une rencontre avec une célébrité.

Fable Go!

La fable va! solution fournit toutes les bases pour un début complet. Vous recevrez un ensemble complet de modules Fable Spin contenant toutes les fonctionnalités, y compris des capteurs, des lumières, des accessoires amusants, etc. Fable Go! est prêt à être amusé tout droit sorti de la boîte.

Fable Spin class set!

Cette solution est une solution pédagogique complète pour faire tourner la fable dans toute la classe. La solution comprend dix modules Fable Spin, suffisants pour que tous les étudiants aient une longueur d’avance.

Une fois que Fable spin est arrivé, il y aura également de nouveaux ensembles Markerspace et Makerspace +. Ceux-ci comprendront tout ce dont vous avez besoin pour Fable (modules de jonction), ainsi que les nouveaux modules Spin, et ils seront emballés avec une multitude d’accessoires pour la fable Spin et normale. Cela signifie plus de fable, plus de plaisir, plus d’éducation et vous pouvez explorer toutes les meilleures offres de fable en un seul ensemble.

Fable Spin sera officiellement lancé chez Bett à Londres le 23 janvier 2019. Vous pouvez pré-commander maintenant et économiser! La livraison au Danemark et au Royaume-Uni aura lieu mi-février 2019 et la livraison internationale à partir de mars 2019.

Vous voulez être l’un des premiers à avoir Fable Spin dans votre classe? Cliquez ici pour pré-commander et sauvegarder.

Questions? Contactez-nous directement.